

There are a few issues with this solution. Use of this effect can allow you to declare an activation with a vehicle that was previously unable to activate in this Gear Phase.īurn Rubber provides a way for players that wipeout in lower gears to spend a small number of votes to bump their vehicle back into the right gear and get back in the action. That vehicle may immediately change Gear, either one up or one down, gaining 1 Hazard Token as normal. The solution that Gaslands: Refuelled presents for this problem is Burn Rubber. It can cause you to sit whole chunks of the game out. It feels appropriate, and it feels like a fair punishment for pushing your luck and driving like a maniac. Wiping out in higher gears rarely feels bad. Not only is it normally a result of bad luck or enemy actions (it’s very difficult to wipeout on turn one purely through your own actions), but it also results in a LOT of downtime for that vehicle, as it has to wait for all six gear phases to resolve before it gets another chance to activate. The problem is that wiping out in low gears can feel very bad. The reason for this is simple: the push-your-luck reward cycle of collecting and managing hazards to unlock more activations needs a suitable punishment for messing up, or there is no peril. Being told you aren’t allowed to play the game that you sat down to play, and have to sit out instead, isn’t a great design feature, but Gaslands does it a lot.

Miss-a-turn is not a mechanic loved by all.
